An audio-only story told through the use of spatial awareness and a virtual reality interface.
This experience uses an Occulus Rift, or something similar, primarily to track the player’s head movement. Spatial sound design and voice-recognition software tell a story that takes place entirely in a Living Room.
The player can move their head, and respond with their voice to the conversation being had. The game’s story dynamically changes depending on what the player says.
February 3, 2015