146 Vibes

A game played through controller vibration only.

The player is taught a variety of vibration patterns, speeds, and intensities. Then they must navigate an extremely obscured 3D space, primarily using environmental vibration responses as well as audio cues. A few examples of vibrations the player would need to recognize or memorize:

  • Short and repetitive
  • Lengthy and strong
  • Patterns incorporating those two alternating
  • A pulse or wave of constant
  • Extremely fast and staccato
  • Soft, barely felt

May 26, 2015