As I play an unhealthy amount of Persona 4: Golden (actually BRB, I’m gonna go play for a minute)…
It’s gotten me thinking more about the way games encourage, facilitate, and reward you for gaining “experience.” Leveling Up, as it’s come to be called, is something that has slowly spread across nearly every genre and sub-genre of gaming.
Below are a few UI mocks I made to express some thoughts I have on it. Their context is my ongoing iPad game project, Underground, and some of its relevant past posts include #207, #204, and #185. I’ll write a follow up post in the future with more detail.
[ Today I Was Playing: Persona 4: Golden ]
July 27, 2015