Before we can move on too much further with Hay, we have to start testing the actual gameplay experience and rules. Once this initial testing happens, we can then start to iterate and move toward a more confident idea of what the game is like. And once that happens, we’ll be more prepared to start actually coding the game.
So (and much thanks to my SCAD Graduate classes), it’s time to bust out Paper Prototyping.
Check out the images below for the prototype that I whipped up. I’ll be testing this soon, against a few different sets of rules I’ve designed. I’ll post those rules tomorrow, and the testing results later in the week.
[ Today I Was Playing: XCOM: Enemy Within ]
June 4, 2016