817 A Cynical List Of Game Design Tropes

Here’s a (cynical) list of game design tropes that I may or may not endorse:

  • Fast Travel
  • Potions
  • Double- and Triple-Jumping
  • “Leveling Up” as a term
  • “Experience Points” or “XP”
  • Points
  • Hit Points
  • Lives
  • Score
  • “Attack” and “Defense”
  • Pause
  • Upgrade
  • Skill tree
  • … and so much more!

[ Today I Was Playing: Pokemon Mystery Dungeon: Explorers of Time ]

March 28, 2017

#game-design-topic