Although I haven’t played Dead Cells yet, watching it being streamed has left an impression on me.
I love the health bar system. It works a little bit like it the system in Earthbound, actually. Here:
When the player is damaged by an enemy, that amount is cut down from the total health available, and then slowly dwindles. As an added point of interest, a percentage of damage dealt by the player to an enemy during the health dwindle is given back to them.
There’s not much to say about this other than I think it’s absolutely an interesting and simple reimagining of the standard action game health bar. Keep up the innovation, designers and developers!
[ Today I Was Playing: Card Thief ]
May 14, 2017