AI bosses that learn your patterns across deaths
Similar in concept to post 916, but for bosses or enemies in an action game.
The game uses the inputs that the player uses during a given encounter to help “teach” the AI how the player fights and to respond to it and adapt. This would only be relevant in a setup where the player was fighting an identical boss multiple times (like in a rougelike, maybe).
[ Today I Was Playing: Diablo III: Ultimate Evil Edition ]
August 7, 2017